In EDUC 417, for one of our group class projects I and a few others came together to create a game that exemplified the different educational approaches and their relative effectiveness. We called this “The Dewey Game”, and the artifacts of the game I will link below. The reason I include this work is that it’s the first attempt I made to create a game for explicit educational purposes. The form of this game informed my future work on several in-class games I created and tested in middle and high school classrooms.
In practice, we found the game to be overly complex for a first-time run-through with our fellow students, so some simplification of the rules would be ideal, but the base ideas are still quite sound.
“Dewey Know How to Learn?” Simulation Role-Playing Game
by Joshua Archer, Sidney Allen, Jeffrey Whitright, Julia Provost, Megan Ferris
Sonoma State University, Fall 2014
- Set-up and Game Rules
- Character Sheets
- Workgroup and Task Worksheets
- Dewey Society Library of Knowledge and Skills
- Traditional Society Library of Knowledge and Skills
- Traditional Society Approved Teaching Curriculum
- Emergency Incidents and Consequences
- Guide to Traditional Society Referee for School and University
- Guide to Dewey Society Referee
- Game Quick Sheets
- Graphic – Dewey School Classroom Layout
- Graphic – Traditional Society School Classroom Layout